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Rebel inc escalation guide
Rebel inc escalation guide





rebel inc escalation guide

  • Always push the Insurgent into "killing grounds", any zone with few escape routes.
  • Try to recruit them only when you need an extra soldier immediately: a city is under attack, or you need one more unit to destroy surrounded insurgents.
  • Coalition soldiers are on a timer and requesting extra tours of duty carries large Reputation penalties.
  • They are slow to train and weak in the early game: you should always have one or two in training, and initially use them to block escape routes rather than engaging the Insurgent directly.
  • National Soldiers are the ones who will eventually bring victory.
  • The mid-game runs from the first Stabilized zone to the first diplomatic contact with the Insurgent. Garrison tend to be built around the position of your soldiers, and, with any luck, they will block an insurgent escape route. Insurgents can be left alone in a couple of mountainous regions for the time being, but be careful to keep them away from major cities.
  • Try to push the enemy towards the edges of the map, rivers banks, or any area that can be surrounded by only two or three soldiers.
  • Always build them when the decision appears. The fourth pick should be Garrisons as they are crucial to prevent insurgents from escaping. Recruit a Coalition soldier and a National soldier as soon as possible, then fund the Interpreters initiative. Insurgent activity will start soon, and you need $15 to $20 to invest in Military initiatives. Local Police significantly slows down insurgent progress, PR office boosts all Support Level gain, other Civilian initiatives allow for faster stabilization, and roads will speed up rollout of initiatives as well as speed up the movements of troops.
  • Other good initiatives are Local Militia, Local Police Recruitment, PR & Media Office, and any other Service or Development initiative.
  • Procurement and Anti-Corruption 1 keep Corruption under control for the time being. Initiatives (and your military forces) are weaker if the area is covered by the fog of war, so you need at least one initiative to gather intel. Three Civilian initiatives is the minimum to stabilize a zone quickly enough, more may be necessary depending on the map.
  • The following initiatives should be picked at game start: Service Discussions and the first three Service initiatives ( Civilian category), District Representatives, Anti-Corruption 1 and Effective Procurement, PR & Media Office ( Government category).
  • This will make it easier to stabilize the zones as well as the zones near it.
  • Place your HQ in a zone that starts with a low number of hostiles and has main roads or highways.
  • The more Reputation you have, the more money you receive.
  • Your first objective is to stabilize a zone quickly: Lack of Stability will destroy your Reputation if this doesn't happen.
  • The early game runs from the start of the game to the stabilization of the first zone. For Brutal difficulty, see Advanced Tips (WIP). For a more detailed discussion of individual mechanics, see Core Game Concepts.

    Rebel inc escalation guide free#

    This page is intended for newly-appointed governors in Normal difficulty, playing the free version. Although defeating the Insurgent will be necessary to win, your ultimate goal is to bring the population to your side and force enemy leaders to negotiate.

    rebel inc escalation guide

    Lightly-armed insurgents aren't stupid, and will always ball out when confronted by superior forces - only to return when the military has moved elsewhere. A war of counter-insurgency cannot be won solely by sending more soldiers and tanks at the enemy.







    Rebel inc escalation guide